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- KlakTris
- ========
-
- -----------------------------------------------------------------------------
-
- This game is SHAREWARE.If you get hooked by it,see the shareware notes below.
- If you don't like the game,then don't bother.
-
- -----------------------------------------------------------------------------
-
- Files in this release are:-
-
- KlakTris.doc - this file
- KlakTris - the game itself
- Klaktris.Scores - the high score tables
-
- -----------------------------------------------------------------------------
-
- Afew Important Notes
- ====================
-
- This game runs on PAL Amigas only.If there is demand for an NTSC
- version,then I'll do one if I get time.
-
- This game was written in 100% assembler,making extensive use of the
- blitter for nearly all of the graphics routines,and as such,runs at 50 frames
- per second (mega-smooth scrolling etc.)
-
- All timing loops use the video blank,so there should be no problems
- with faster processor cards,and all OS calls are legal (no nasty ROM jumps)
- so will work on 1.2 (although it hasn't been tested on it),1.3 and 2.0
- versions of Workbench.It does not use any external files like libraries
- or device drivers etc,and so will work when booted from any floppy.It will
- also work on 512K machines,provided the music data file selected is small
- enough to fit into memory.512K users are probably best off running this
- program from this disk rather than from the workbench,as more memory will
- be available.
-
- Alot of amiga users now have hard disks.Even more so now with the
- release of the A600,so this game can be installed and run from hard disk.
-
- Since I'm not a very good musician and the fact that most game tunes
- can get abit monotonous after a while,this program allows you to select which
- tune you want it to play each time you start the game.It should play any
- soundtracker or noisetracker MODULES and some protracker MODULES,as long as
- you steer clear of some of the extended $e commands (users of protracker will
- (should) know what I mean).Also,Channel 0 is also used for the sound effects,
- so bare this in mind when writing tunes.Even if you don't want to write your
- own tunes,A number of tunes have been put on this disk,most of which are
- already on the public domain,but even if you get bored with these,there are
- numerous other soundtracker/noisetracker PD modules about.Ask your local PD
- library for details.
-
- This game will run from this disk automatically after you have read
- these instructions,but if you wish to install it to hard disk and run it from
- there or you wish to change the default tune,then you need to run the game
- from the CLI or shell,by typing:
-
- KlakTris <music filename>
-
- As an example of this,the command which runs the game is of the form
-
- Klaktris df0:modules/mod.tune1
-
- Where mod.tune1 is the tune in the modules directory on df0:.Don't forget to
- specify the path if your own modules are on different disks,ie if you are
- running from hard disk and the module you wanted was called mod.newtune on
- the floppy disk in drive df1:,you would type:
-
- Klaktris df1:mod.newtune
-
- The program will inform you of any error you may make.If you get an
- out of memory error,the music module which you selected was probably too
- long to fit into memory.In this case,try a shorter tune
-
- The program also loads the high score tables from disk aswell.If the
- High score file is not on the disk,then the high scores will be reset to
- their default values.At the end of the game,the high scores are saved back to
- disk,so make sure the disk is write enabled.If it isn't,a file requester will
- inform you.Click on cancel if you don't want to save the scores to disk.
-
- -----------------------------------------------------------------------------
-
- This game is freely distributable by any means (ie.post,BBS,PD libraries etc)
- as long as the following points are adhered to:
-
- (1) All of the files must be included in their original form without
- additions,deletions or modifications of any kind
-
- (2) None of the files may be sold commercially for any reason
- whatsoever
-
- (3) None of the files may appear on any electronic service or
- otherwise,that claims copyright to uploaded programs.
-
- (4) None of the files may appear on any magazine disk or similar
- for mass distribution without prior consent from me
-
- -----------------------------------------------------------------------------
-
- Disclaimer: (just to keep the lawyers at bay !!)
-
- You use this program entirely at your own risk.I accept no
- responsibility for any damage done to software or hardware during its use
-
- -----------------------------------------------------------------------------
-
- Note to distributors (PD libraries etc)
- =======================================
-
- The files on this disk are not compressed.Feel free to compress them
- but if you do,make sure that all decompression tools are provided with the
- release.i.e include ppmore or muchmore_pp,preferably both,if you crunch the
- text files with Powerpacker.
-
- You can distribute these files however you like,whether they go onto
- a game compilation disk or whatever,so long as all files in this release are
- kept together and they aren't modified in any way.
-
- The music data files are not part of this release,and so do not have
- to appear on compilation disks,but at least one tune should be present,as the
- game will not run.This music data should be kept uncompressed
-
- ----------------------------------------------------------------------------
-
- ABOUT THE GAME
- ==============
-
- This is a game based on a combination of Klax and Tetris.
-
- Columns of three randomly coloured tiles will fall from the top of
- the screen.The aim is to eliminate as many tiles as possible,and stop them
- reaching the top row.This can be done by changing the column position and
- rotating the tiles,so that you create rows,columns and diagonals of three
- or more tiles of the same colour.When this happens,these tiles vanish,and
- the tiles above fall down,filling the gaps that they occupied.
-
- Using a joystick,you can move the falling columns to the left and
- right.You also have a degree of control over the speed at which the tiles
- fall.If you pull the joystick down,the tiles will descend at a faster rate
- which is useful if you've positioned the tiles at the top of the screen and
- don't want to wait until they reach the bottom.The fire button is used to
- make the tiles in the column swap places with each other,ie the top tile
- becomes the middle tile,the middle tile becomes the bottom tile & the bottom
- tile becomes the top one.
-
- When the tiles disappear,The bricks counter will go up,depending on
- how many tiles were removed,and you'll also be awarded afew points,depending
- on which tiles were removed.Columns are the easiest to make,and therefore
- give you the least points.Rows are abit harder,and diagonals are the most
- difficult and as such give you the highest score.You'll also get points based
- on the number of tiles you remove.Three in a line is the easiest to make,and
- the maximum of five will give you the most points.The scores awarded are
- summarised in the table below:
-
- | | 3 in a line | 4 in a line | 5 in a line |
- -+----------+-------------+-------------+-------------+-
- | Column | 50 points | 100 points | 200 points |
- -+----------+-------------+-------------+-------------+-
- | Row | 100 points | 200 points | 400 points |
- -+----------+-------------+-------------+-------------+-
- | Diagonal | 200 points | 400 points | 800 points |
- -+----------+-------------+-------------+-------------+-
-
- So,if you get 4 diagonal tiles,then you will be awarded with 400 points
-
- As with all these types of game,the level of difficulty is always
- increasing,so it's best to get as many points out of each tile as you
- possibly can,to try and make it to the high score table.
-
- You can exit the game at any stage by pressing the left mouse button.
- This will return you back to AmigaDOS,after saving the new high score tables
- to disk.
-
- You can select the game level on the title page.Move the joystick up
- and down to move the level select cursor.Press fire when you have selected
- the level you wish to play
-
- Have Fun !!!!!!
-
- ----------------------------------------------------------------------------
-
- Shareware: Who?,What?,How?,Why?,Where?,When?
-
- As mentioned above,this game is shareware.If you like it,you are
- encouraged to send me a donation.This only covers the time it took me to
- write the game;the actual software itself is free.If I get a good response
- from this,there maybe other games on the way.Any comments on this game are
- welcome,as are ideas for games which you'd like to see on PD which aren't
- currently available.
-
- I was originally going to release a cut down version of this game
- onto the public domain and make this version available to people who
- registered,but having two copies of the game around is too much hard work
- & I'd never get it finished,so this is the full game.If you do like it and
- don't decide to cough up,then that's up to you and your concience,but people
- who do become registered users will get a copy of my next game (if I do one),
- and advice on how to play this game,or the Amiga.For instance,the source code
- for this game is available,along with some other smallish pieces of demo code
- for budding assembler programmers.Please state when you register if you need
- this stuff.If you do,your minimum donation should be £5:00 to cover disk
- costs (2 or 3 of them) and first class post and my time.
-
- The address to send stuff to is:
-
- Tony Hosier,
- 4,Ashbourne Grove,
- Sherbourne Drive,
- Cox Green,
- Maidenhead,
- Berkshire,
- SL6 3ER.
-
- ENGLAND,UK
-